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Zerg Key Points E-mail
Written by lizzy   
Sunday, 16 March 2008

And just because I couldn't resist, here are a few key points I stumbled across on the newly unveiled Zerg Units:

Overlord

*Can disable resource nodes and neutral observatories.
*Can create small temporary patch of creep for fellow Zerg to build on.

Overseer

*Individual Overlords can mutate into Overseers.
*no more creep abilities
* has larger sight radius

Roaches

*High regeneration rate
*Fast Speed
*Can absorb a lot of damage

Queen

*New and different from the original StarCraft.
*Limited to only one queen at any given time, but this is made up for by immense power capabilities
*The queen is also a land unit and can attack.
*Can temporarily turn Zerg Buildings into a defensive fortress.
*Can restore HP of building quickly

Baneling

*Suicide Attacker
*Has mutated from Zergling

Infestor

*Spell support unit. Still has some old Zerg spells, and Dark Swarm, but can't attack
*Moves whilst in burrow mode.

*Uses infestation to infest building; infested buildings can rapidly produce infested marines
*Can create a damaging aura around a single unit that damages any unit near it

Infested Marine

*Created from Infested buildings, is very slow but is similar to marines

Swarm Guardian

*Has a long range attack and can produce broodlings
*Mutation of mutalisks

Nydus Worm

*Can make an entrance and/or exit anywhere on the map
*Is very fast
*Useful in groups

Hydralisk

*No change from StarCraft

Mutalisk

*Still has bounce attack

Ultralisk

*Is the most powerful Zerg unit
*Has splash damage and high HP

Lurker

*No change from StarCraft

Corruptor

*Has the ability to infest other units such as;
*Air to air unit
*Infested air units become stationery turrets

 
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