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And just because I couldn't resist, here are a few key points I stumbled across on the newly unveiled Zerg Units: Overlord *Can disable resource nodes and neutral observatories. *Can create small temporary patch of creep for fellow Zerg to build on. Overseer *Individual Overlords can mutate into Overseers. *no more creep abilities * has larger sight radius Roaches *High regeneration rate *Fast Speed *Can absorb a lot of damage Queen *New and different from the original StarCraft. *Limited to only one queen at any given time, but this is made up for by immense power capabilities *The queen is also a land unit and can attack. *Can temporarily turn Zerg Buildings into a defensive fortress. *Can restore HP of building quickly Baneling *Suicide Attacker *Has mutated from Zergling Infestor *Spell support unit. Still has some old Zerg spells, and Dark Swarm, but can't attack *Moves whilst in burrow mode. *Uses infestation to infest building; infested buildings can rapidly produce infested marines *Can create a damaging aura around a single unit that damages any unit near it Infested Marine *Created from Infested buildings, is very slow but is similar to marines Swarm Guardian *Has a long range attack and can produce broodlings *Mutation of mutalisks Nydus Worm *Can make an entrance and/or exit anywhere on the map *Is very fast *Useful in groups Hydralisk *No change from StarCraft Mutalisk *Still has bounce attack Ultralisk *Is the most powerful Zerg unit *Has splash damage and high HP Lurker *No change from StarCraft Corruptor *Has the ability to infest other units such as; *Air to air unit *Infested air units become stationery turrets
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